#include #include #include //////////////////////////////////////////////////////////////////////////////// #define ACCESS_COEF(ptr, offset) (*(ptr + offset)) #define ACCESS_A0(ptr) ACCESS_COEF(ptr, 0) #define ACCESS_A1(ptr) ACCESS_COEF(ptr, 1) #define ACCESS_A2(ptr) ACCESS_COEF(ptr, 2) #define ACCESS_A3(ptr) ACCESS_COEF(ptr, 3) #define ACCESS_B1(ptr) ACCESS_COEF(ptr, 4) #define ACCESS_B2(ptr) ACCESS_COEF(ptr, 5) #define ACCESS_LEFT_CORNER(ptr) ACCESS_COEF(ptr, 6) #define ACCESS_RIGHT_CORNER(ptr) ACCESS_COEF(ptr, 7) // We should use exp implementation from JS extern double exp(); void __build_gaussian_coefs(float radius, float* coefs) { double a = 1.6939718862199047 / radius; double g1 = exp(-a); double g2 = exp(-2 * a); double k = (1 - g1) * (1 - g1) / (1 + 2 * a * g1 - g2); double a0 = k; double a1 = k * (a - 1) * g1; double a2 = k * (a + 1) * g1; double a3 = -k * g2; double b1 = 2 * g1; double b2 = -g2; double left_corner = (a0 + a1) / (1 - b1 - b2); double right_corner = (a2 + a3) / (1 - b1 - b2); ACCESS_A0(coefs) = a0; ACCESS_A1(coefs) = a1; ACCESS_A2(coefs) = a2; ACCESS_A3(coefs) = a3; ACCESS_B1(coefs) = b1; ACCESS_B2(coefs) = b2; ACCESS_LEFT_CORNER(coefs) = left_corner; ACCESS_RIGHT_CORNER(coefs) = right_corner; } void __gauss16_line(uint16_t* src, uint16_t* out, float* line, float* coefs, uint32_t width, uint32_t height) { float a0 = ACCESS_A0(coefs); float a1 = ACCESS_A1(coefs); float a2 = ACCESS_A2(coefs); float a3 = ACCESS_A3(coefs); float b1 = ACCESS_B1(coefs); float b2 = ACCESS_B2(coefs); double prev_src; double curr_src; double curr_out; double prev_out; double prev_prev_out; // left to right prev_src = (double)(*src); prev_prev_out = prev_src * ACCESS_LEFT_CORNER(coefs); prev_out = prev_prev_out; for (int32_t i = width - 1; i >= 0; i--) { curr_src = (double)(*src++); curr_out = curr_src * a0 + prev_src * a1 + prev_out * b1 + prev_prev_out * b2; prev_prev_out = prev_out; prev_out = curr_out; prev_src = curr_src; *line = prev_out; line++; } src--; line--; out += height * (width - 1); // right to left prev_src = (double)(*src); prev_prev_out = prev_src * ACCESS_RIGHT_CORNER(coefs); prev_out = prev_prev_out; curr_src = prev_src; for (int32_t i = width - 1; i >= 0; i--) { curr_out = curr_src * a2 + prev_src * a3 + prev_out * b1 + prev_prev_out * b2; prev_prev_out = prev_out; prev_out = curr_out; prev_src = curr_src; curr_src = (double)(*src--); *out = (*line--) + prev_out; out -= height; } } void blurMono16(uint32_t offset_src, uint32_t offset_out, uint32_t offset_tmp_out, uint32_t offset_line, uint32_t offset_coefs, uint32_t width, uint32_t height, float radius) { uint8_t* memory = 0; uint16_t* src = (uint16_t*)(memory + offset_src); uint16_t* out = (uint16_t*)(memory + offset_out); uint16_t* tmp_out = (uint16_t*)(memory + offset_tmp_out); float* tmp_line = (float*)(memory + offset_line); float* coefs = (float*)(memory + offset_coefs); // Quick exit on zero radius if (!radius) return; if (radius < 0.5) radius = 0.5; __build_gaussian_coefs(radius, coefs); int line; uint16_t* src_line_offset; uint16_t* out_col_offset; // Horizontal pass + transpose image for(line = 0; line < height; line++) { src_line_offset = src + line * width; out_col_offset = tmp_out + line; __gauss16_line(src_line_offset, out_col_offset, tmp_line, coefs, width, height); } // Vertical pass (horisontal over transposed) + transpose back for(line = 0; line < width; line++) { src_line_offset = tmp_out + line * height; out_col_offset = out + line; __gauss16_line(src_line_offset, out_col_offset, tmp_line, coefs, height, width); } } //////////////////////////////////////////////////////////////////////////////// #define R(x) ((uint8_t)(x)) #define G(x) ((uint8_t)((x) >> 8)) #define B(x) ((uint8_t)((x) >> 16)) #define MinPlusMax(r, g, b) (uint16_t)((( \ ((r >= g && r >= b) ? r : (g >= b && g >= r) ? g : b) + \ ((r <= g && r <= b) ? r : (g <= b && g <= r) ? g : b)) * 257) >> 1); void hsl_l16(uint32_t offset_src, uint32_t offset_dst, uint32_t width, uint32_t height) { uint8_t* memory = 0; uint32_t size = width * height; uint32_t limit = size - 3; uint32_t* src = (uint32_t*)(memory + offset_src); uint16_t* dst = (uint16_t*)(memory + offset_dst); uint32_t rgba; while (size--) { rgba = *src++; *dst++ = MinPlusMax(R(rgba), G(rgba), B(rgba)); } } //////////////////////////////////////////////////////////////////////////////// void unsharp(uint32_t img_offset, uint32_t dst_offset, uint32_t lightness_offset, uint32_t blur_offset, uint32_t width, uint32_t height, uint32_t amount, uint32_t threshold) { uint8_t* memory = 0; uint8_t r, g, b; uint16_t h = 0; uint16_t s = 0; int32_t l = 0; uint8_t min, max; uint16_t hShifted = 0; uint32_t m1 = 0; uint32_t m2 = 0; int32_t diff = 0; uint32_t diffabs = 0; uint32_t iTimes4 = 0; int32_t amountFp = ((float)amount * 0x1000 / 100 + 0.5); uint32_t thresholdFp = (threshold * 257); uint32_t size = width * height; uint32_t i = 0; uint8_t* img = memory + img_offset; uint8_t* dst = memory + dst_offset; uint16_t* lightness = (uint16_t*)(memory + lightness_offset); uint16_t* blured = (uint16_t*)(memory + blur_offset); for (; i < size; ++i) { diff = 2 * (lightness[i] - blured[i]); diffabs = diff < 0 ? -diff : diff; if (diffabs >= thresholdFp) { r = *img++; g = *img++; b = *img++; ++img; // convert RGB to HSL // take RGB, 8-bit unsigned integer per each channel // save HSL, H and L are 16-bit unsigned integers, S is 12-bit unsigned integer // math is taken from here: http://www.easyrgb.com/index.php?X=MATH&H=18 // and adopted to be integer (fixed point in fact) for sake of performance max = (r >= g && r >= b) ? r : (g >= r && g >= b) ? g : b; // min and max are in [0..0xff] min = (r <= g && r <= b) ? r : (g <= r && g <= b) ? g : b; l = (max + min) * 257 >> 1; // l is in [0..0xffff] that is caused by multiplication by 257 if (min == max) { h = s = 0; } else { s = (l <= 0x7fff) ? (((max - min) * 0xfff) / (max + min)) : (((max - min) * 0xfff) / (2 * 0xff - max - min)); // s is in [0..0xfff] // h could be less 0, it will be fixed in backward conversion to RGB, |h| <= 0xffff / 6 h = (r == max) ? (((g - b) * 0xffff) / (6 * (max - min))) : (g == max) ? 0x5555 + ((((b - r) * 0xffff) / (6 * (max - min)))) // 0x5555 == 0xffff / 3 : 0xaaaa + ((((r - g) * 0xffff) / (6 * (max - min)))); // 0xaaaa == 0xffff * 2 / 3 } // add unsharp mask mask to the lightness channel l = l + ((amountFp * diff + 0x800) >> 12); if (l > 0xffff) { l = 0xffff; } else if (l < 0) { l = 0; } // convert HSL back to RGB // for information about math look above if (s == 0) { r = g = b = l >> 8; } else { m2 = (l <= 0x7fff) ? ((uint32_t)l * (0x1000 + (uint32_t)s) + 0x800) >> 12 : l + (((0xffff - l) * s + 0x800) >> 12); m1 = ((2 * l) - m2) >> 8; m2 >>= 8; // save result to RGB channels // R channel hShifted = (h + 0x5555) & 0xffff; // 0x5555 == 0xffff / 3 r = (hShifted >= 0xaaaa) ? m1 // 0xaaaa == 0xffff * 2 / 3 : (hShifted >= 0x7fff) ? m1 + (((m2 - m1) * 6 * (0xaaaa - hShifted) + 0x8000) >> 16) : (hShifted >= 0x2aaa) ? m2 // 0x2aaa == 0xffff / 6 : m1 + (((m2 - m1) * 6 * hShifted + 0x8000) >> 16); // G channel hShifted = h & 0xffff; g = (hShifted >= 0xaaaa) ? m1 // 0xaaaa == 0xffff * 2 / 3 : (hShifted >= 0x7fff) ? m1 + (((m2 - m1) * 6 * (0xaaaa - hShifted) + 0x8000) >> 16) : (hShifted >= 0x2aaa) ? m2 // 0x2aaa == 0xffff / 6 : m1 + (((m2 - m1) * 6 * hShifted + 0x8000) >> 16); // B channel hShifted = (h - 0x5555) & 0xffff; b = (hShifted >= 0xaaaa) ? m1 // 0xaaaa == 0xffff * 2 / 3 : (hShifted >= 0x7fff) ? m1 + (((m2 - m1) * 6 * (0xaaaa - hShifted) + 0x8000) >> 16) : (hShifted >= 0x2aaa) ? m2 // 0x2aaa == 0xffff / 6 : m1 + (((m2 - m1) * 6 * hShifted + 0x8000) >> 16); } *dst++ = r; *dst++ = g; *dst++ = b; ++dst; } else { img += 4; dst += 4; } } }