var f = Object.defineProperty, i = Object.defineProperties; var n = Object.getOwnPropertyDescriptors; var t = Object.getOwnPropertySymbols; var p = Object.prototype.hasOwnProperty, s = Object.prototype.propertyIsEnumerable; var m = (o, e, r) => e in o ? f(o, e, { enumerable: !0, configurable: !0, writable: !0, value: r }) : o[e] = r, a = (o, e) => { for (var r in e || (e = {})) p.call(e, r) && m(o, r, e[r]); if (t) for (var r of t(e)) s.call(e, r) && m(o, r, e[r]); return o; }, l = (o, e) => i(o, n(e)); import c, { forwardRef as d } from "react"; import w from "../lib/IconBase.mjs"; import C from "../defs/GameController.mjs"; const G = d((o, e) => /* @__PURE__ */ c.createElement(w, l(a({ ref: e }, o), { weights: C }))); G.displayName = "GameController"; export { G as GameController };